chore(conf): update JDK version from 17 to 11 and change tag to 1.0.0#2
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bluestreak01 merged 2 commits intomainfrom Feb 2, 2026
Merged
chore(conf): update JDK version from 17 to 11 and change tag to 1.0.0#2bluestreak01 merged 2 commits intomainfrom
bluestreak01 merged 2 commits intomainfrom
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The cursor I/O loop previously treated any wire failure as terminal —
first disconnect = sender broken, every subsequent batch threw. Now,
when the sender wires a ReconnectFactory + ReconnectListener, a wire
failure triggers:
1. WARN log
2. Build a fresh WebSocketClient via the factory (same auth/TLS/host)
3. Reset wire state: nextWireSeq=0, fsnAtZero = engine.ackedFsn() + 1
4. Reposition the cursor at the first unacked FSN (replay)
5. Notify the listener → producer's connectionGeneration bumps so
the next encode emits full schema definitions, not refs the new
server has never seen
6. Outer ioLoop continues — nextWireSeq=0 starts on the new wire,
trySendOne picks up at the repositioned cursor and replays every
unacked frame, then continues with whatever the producer publishes
next
Added in main:
* CursorWebSocketSendLoop.ReconnectFactory + .ReconnectListener
interfaces (both functional, both null-able for legacy "fail-fast"
semantics)
* positionCursorAt(fsn) — walks frames inside the segment containing
fsn to find the byte offset
* SegmentRing.findSegmentContaining(fsn) + CursorSendEngine
pass-through — used by the cursor reposition
* QwpWebSocketSender extracts buildAndConnect() to use both for the
initial connect and as the reconnect factory; onWireReconnect()
is the listener that bumps connectionGeneration
This commit covers the *mechanics* (one attempt, succeed-or-fail).
The follow-up commit adds policy: exponential backoff with jitter,
per-outage time cap (reconnect_max_duration_millis, default 300s
per spec decision #2), and auth-failure detection (401/403/non-101
treated as terminal so the retry budget isn't wasted on errors that
won't fix themselves).
Two integration tests:
* testReconnectAfterServerInducedDisconnect — server ACKs then
closes; sender reconnects, second batch lands on the new wire
* testReplayResendsUnackedFramesAcrossReconnect — server receives
the first frame WITHOUT ACKing then closes; sender reconnects
and replays the unacked frame on the new connection
Spec decisions #5 (encode-mid-reconnect race) and the core of
#1/#2 (reconnect mechanics) land here.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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